For over 10 years, Vicon has provided dedicated capture systems for game production; and over that time it’s come a long way. From 30 markers to 100s of markers, from single person to more than 10 people, from offline to real-time, from 50 or so moves in the game to 1000s of moves.

With market-leading hardware and proven production pipeline tools for game engines and CG FMV production, Vicon can offer you the most advanced, most experienced motion capture system available for game production. So whether sports, sim, or fantasy, next generation “next gen” or old school, first person or third person, Vicon can get the moves you need.

GAME HARDENED
Sony Computer Entertainment, Nintendo, Microsoft Games, Sega, Konami, Capcom, Bizarre Creations, Indestructible. Massive volumes. Multi-character. Simultaneous face, hand and body capture. APIs to enable direct export to game engines. Vicon systems have provided specialized game capture systems for more than 10 years – it shows.

MULTIPLE ACTORS. HUGE VOLUMES.
Vicon MX can scale. If you want to capture multiple performers at the same time, you just add more markers (Vicon ships with over 250 as a standard) on more people (capturing 8 people can be routine). If you want bigger volumes (like full basketball courts or ice hockey rinks), you just add more cameras. And it is really that easy - buy more and plug them in - upgrading is simple.  Whatever the move, actor count or capture space, you can get it done with Vicon.

REAL-TIME
With Vicon MX, you can see if you’ve got the move before you go on to the next. You can see the captured move as it happens, so you need never miss another move again. Furthermore, unlike other systems, Vicon MX doesn’t separate real-time and offline - there is no separate application for running in real-time, you run both with the same software – so there’s only one system to learn.  All of this while simultaneously recording the raw video data to disk.  You will always have ALL of your data.

AIN'T NO MAMMOTH
You don’t need a huge team doing data capture or clean-up with Vicon. That’s why it’s used by more motion capture studios than any other system. You can turn out vast numbers of moves and move combinations with relatively few people because Vicon MX preserves the quality every step.  Precision and efficiencies stem from the industry's most accurate calibration algorithms, to the raw 2D, 256 shade grayscale video data, to 3D data more precisely (down to better than one-hundredth of a millimeter in some cases), to the intuitive automatic or manual clean-up tools.  Vicon MX offers direct interfaces into CG packages and game engines.

Why is all of this important?  New game console demands include massive quantities of animation data without any real change the timelines allotted to creating those quantities.  You simply need to be able to turn out more with less effort - this is why we built Vicon MX.

FLEXIBLE - LARGE & SMALL VOLUMES
Sometimes you need to capture 500 full-body moves, sometimes you want just 50 but with face data – with Vicon you don’t need multiple systems and setups. Vicon MX is so straightforward to setup, reconfiguring for a face shoot is a question of minutes not hours. The system ships with calibration wands for both large and small volumes, so there is no new kit to buy. In fact, Vicon is so flexible thatyou don’t even have to have a dedicated facility – you can just take it out of the box, stick it up and start capturing. Vicon can even make major league sports teams happy – now you can go to them, rather than them to you.  Need to shoot 15 of the world's best tennis players during a tournament week?  Vicon MX wins the match in straight sets.

VICON CARE
Vicon prides itself on the support and customer care provided to our users and supporters. Having been involved in game production for more than 10 years, and being the parent company of the world's leading motion capture service bureau, House of Moves, Vicon can offer deep experience and technical solutions to our games customers.

Sample Customers

Acclaim Studios Teeside
Acquire Corporation
Activision
Ambient Entertainment GMBH
Bohemia Interactive
Brainfactor Entertainment KFT
EA
Enix
Epic Games
Free Radical Design
KAZe Co. Ltd.
Konami
Microsoft
Midway Games
NAMCO
Nintendo
Philos Entertainment RT
Quantic Dream
Rare
Retro Studios
Solworks
Space Illusion Inc.
Square Enix
Sony Computer Entertainment America
Ubisoft
Z-Up productions